Car video games are being about being who you can’t be in real life. In the world or racing, those who want a simulation play Gran Turismo, those who want to be bored play NASCAR, and those who want to be badasses play Midnight Club: Los Angles. The people at Rockstar Games brought us out to LA to get a feel for the game in the city that inspired it.
The beginning of the game starts with the choice of “beaters” - a Nissan 240 SX, mid-80s Volkswagen GTI, or Scirocco. The amazing (or possibly unfortunate) thing is that the cars drive like a 240 SX, GTI, or Scirocco. Win races, earn money, buy better cars, and before you know it, you’re piloting cars like the Saleen S7 through the streets of Los Angles.
If you’ve never been to Los Angles, but are planning on visiting soon, don’t bother using MapQuest, just use the game. The attention to detail is amazing. I actually used the game to find my way back to my hotel. Part what helped make this level of detail possible was Grand Theft Auto 4. These two games do not share any of the basics (characters, cars, city, plots, etc.,) but because Rockstar had a tested and successful base from GTA 4, programmers could focus on the details of the game.
But the Midnight Club LA is not just about the visuals; it’s about a good time. “We don’t ship the game until it’s fun,” says Jeronimo Barrera, Vice President of Development at Rockstar. “The only way the game can work is if the guy who designs the cars has passion. You can’t fool car enthusiasts.”