Polyphony Digital's Gran Turismo has always been at the forefront of video game realism when it comes to how the virtual machines are able to go, turn and stop like their production versions; however there has always been one thing that the Play Station based automobiles wouldn't ever do was take a hit like the real thing. So when Kazunori Yamauchi set out to create the fifth installment of the Gran Turismo franchise he vowed that this version would finally include crash damage as we can see by the poor display of finesse by the person holding the controller of this rally prepped STi. By the looks of things, despite the drastic change in the car's aerodynamics hasn't affected the car's speed so much as the poor driving.

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